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TileMapEntry Struct ​

Definition ​

A tile or block reference with optional palette, transformation and priority attributes.

c#
public sealed struct TileMapEntry : IEquatable<TileMapEntry>

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Constructors ​

NameDescription
TileMapEntry(Int32, Int32)Initializes a map entry with a nonnegative index and palette offset.

Properties ​

NameDescription
MirrorXGets whether to mirror horizontally.
MirrorYGets whether to mirror vertically.
PaletteOffsetGets the palette offset, interpreted in the target format's units.
PriorityGets the priority flag; the target format defines its relationship to other layers.
RotateGets whether to rotate clockwise by 90 degrees.
TileIndexGets the referenced tile or block index.