TileMapEntry Struct
Definition
A tile or block reference with optional palette, transformation and priority attributes.
c#
public sealed struct TileMapEntry : IEquatable<TileMapEntry>Constructors
| Name | Description |
|---|---|
TileMapEntry(Int32, Int32) | Initializes a map entry with a nonnegative index and palette offset. |
Properties
| Name | Description |
|---|---|
MirrorX | Gets whether to mirror horizontally. |
MirrorY | Gets whether to mirror vertically. |
PaletteOffset | Gets the palette offset, interpreted in the target format's units. |
Priority | Gets the priority flag; the target format defines its relationship to other layers. |
Rotate | Gets whether to rotate clockwise by 90 degrees. |
TileIndex | Gets the referenced tile or block index. |