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TileMapEntry Struct

Definition

A tile or block reference with optional palette, transformation and priority attributes.

public sealed struct TileMapEntry : IEquatable<TileMapEntry>

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Constructors

Name Description
TileMapEntry(Int32, Int32) Initializes a map entry with a nonnegative index and palette offset.

Properties

Name Description
MirrorX Gets whether to mirror horizontally.
MirrorY Gets whether to mirror vertically.
PaletteOffset Gets the palette offset, interpreted in the target format's units.
Priority Gets the priority flag; the target format defines its relationship to other layers.
Rotate Gets whether to rotate clockwise by 90 degrees.
TileIndex Gets the referenced tile or block index.