TileMapEntry Struct
Definition
A tile or block reference with optional palette, transformation and priority attributes.
public sealed struct TileMapEntry : IEquatable<TileMapEntry>
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Constructors
Properties
| Name |
Description |
MirrorX |
Gets whether to mirror horizontally. |
MirrorY |
Gets whether to mirror vertically. |
PaletteOffset |
Gets the palette offset, interpreted in the target format's units. |
Priority |
Gets the priority flag; the target format defines its relationship to other layers. |
Rotate |
Gets whether to rotate clockwise by 90 degrees. |
TileIndex |
Gets the referenced tile or block index. |